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AI Insights · Timothy · June 2024

Q2 2024 Ultracasual Games Surge on iOS in the US

Sensor Tower's latest analysis reveals the performance trends of the top five ultracasual iOS games in the US for Q2 2024. Downloads and active users show varied dynamics across the board.

Q2 2024 Ultracasual Games Surge on iOS in the US

In the ultracasual gaming category, the second quarter of 2024 has seen interesting movements in the US iOS market. Sensor Tower provides a closer look at how these top five games have fared in terms of downloads and user engagement.

World of Slime Simulator Games, by Solid Apps INC, showed a revenue peak at $245K in the final week of June, with notable fluctuations throughout the quarter. Downloads, however, remained low with a slight increase to a mere 14K downloads at the end of April.

Slime it: Slime Game Simulator had a steady revenue stream, starting at $127K and dipping to $83K in mid-June before settling at $100K. The game, however, recorded no downloads throughout the quarter.

Pavel Dobryakov's Fluid Simulation showed a mixed revenue trend, starting at $53K and spiking to $81K in May, but ended the quarter with no revenue. The game's downloads were negligible, with a total of only five downloads over the three months.

Kwalee Ltd's Perfect Coffee 3D maintained a consistent revenue pattern averaging around $7K to $9K weekly, despite no downloads being recorded after the first week of May.

Lastly, Rollic Games' Fill The Fridge! had an impressive jump in downloads from 10K in the first week of April to 175K by the end of June. Weekly active users mirrored this growth, skyrocketing from 134K to 300K in the same period.

For more in-depth insights and data on app performance, Sensor Tower's platform offers detailed analytics and trends across various markets and categories.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024